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  1. //////////////////////////////////////////////////////////////////////
  2. //
  3. // Plains Tiny.rmv
  4. //
  5. // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
  6. // PROPRIETARY and CONFIDENTIAL.
  7. //
  8. // $Creator: Richard Bishop $
  9. // $Date: 9/13/01 12:31p $
  10. // $Current Version: 1.1 $
  11. // $History
  12. //     V1.0 to V1.1 
  13. //        -Extended this map to serve 8 players
  14. //        -Added Tigers to 2, 3, 4 player maps
  15. //      V1.1 to V1.2
  16. //        -Pulled in Berries two tiles closer
  17. //
  18. //      V1.2 to V1.3
  19. ////        -Added Hippos
  20.  
  21. //    V1.3 to V1.4
  22. //        -Added more neutrals to disperse the trees better.
  23. //////////////////////////////////////////////////////////////////////
  24.  
  25. #if            NOTDEFINED(PLAINS_TINY_RMV)
  26. #define            (PLAINS_TINY_RMV,1)
  27.  
  28. //////////////////////////////////////////////////////////////////////
  29. // Definitions we are required to define for Plains maps
  30. //////////////////////////////////////////////////////////////////////
  31.  
  32. //////////////////////////////////////////////////////////////////////
  33. // Resource
  34.  
  35. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  36.   #define  (kBerryPerPlayer,    2)
  37. #else
  38.   #define  (kBerryPerPlayer,    1)
  39. #endif
  40.  
  41. #if Is2Players
  42. //////////////////////////////////////////////////////////////////////
  43. // 2 PLAYERS...
  44. //////////////////////////////////////////////////////////////////////
  45.  
  46. ResourceSeperation    5 
  47.  
  48. PlaceResourceInRing (Gold, 14, 16)
  49. PlaceResourceInRing (Iron, 15, 17)
  50.  
  51. //////////////////////////////////////////////////////////////////////
  52. // Resource Limitations
  53. ResourcePlacementLimit (Gold,         9,    11)
  54. ResourcePlacementLimit (Stone,         13,    14)
  55. ResourcePlacementLimit (Steel,         10,     12)
  56. ResourcePlacementLimit (Berry,         6,    7)
  57. ResourcePlacementLimit (Tree,         3,    5)
  58.  
  59. //////////////////////////////////////////////////////////////////////
  60. // Secondary Resource Placements
  61.  
  62. #if DEFINED(kWinterMap)
  63.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  64.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  65. #else 
  66.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  67.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  68. #endif
  69.  
  70. //////////////////////////////////////////////////////////////////////
  71. // Agressive Animals
  72.  
  73. PlaceWorldUnitInRing (Res-Tiger, 25, 25)
  74. PlaceWorldUnitInRing (Res-Tiger, 28, 28)
  75.  
  76. //////////////////////////////////////////////////////////////////////
  77. // terrain definitions
  78.  
  79. #define        (kMaxIntElevation,            7)
  80. #define        (kElevationScale,                Between(.6, .6))
  81. #define        (kHeightMapChaos,                Between(20, 20))
  82.                                             
  83. #define        (kMinimumStartPositionToMapEdge        1)
  84. #define        (kOuterPushFromMapCenter        20)
  85. #define        (kInnerPushFromMapCenter         0)
  86. #define        (kConvergentSampleSize,            32) 
  87. #define        (kConvergentThreshold,            20000)        
  88.  
  89. //////////////////////////////////////////////////////////////////////
  90. // player definitions
  91. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  92. #define        (kPlayerInnerRadius,            0.7)
  93. #define        (kPlayerOuterRadius,            0.99)
  94. #define        (kPlayerOptimalFactor,            Between(0.1, 0.1))
  95. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  96. #define        (kPlayerLandChaos,            0.8)
  97. #define        (kPlayerLandClumps,            Between(2, 2))
  98. #define        (kPlayerFlatChaos,            0.8)
  99. #define        (kPlayerFlatClumps,            Between(1, 2))
  100. #define        (kPlayerTreePercentage,            0.1)
  101.  
  102.  
  103. //////////////////////////////////////////////////////////////////////
  104. // inner neutral definitions
  105. #define        (kNeutralInnerRadius,            0.2)
  106. #define        (kNeutralOuterRadius,            0.4)
  107. #define        (kNeutralOptimalFactor,            0.7)
  108. #define        (kNumInnerNeutrals,                 Between(2, 2))
  109. #define        (kInnerNeutralPercentLand,        0.15)
  110. #define        (kInnerNeutralPercentFlat,        Between(0.2, 0.2))
  111. #define        (kInnerNeutralTreePercentage,          0.05)
  112. #define        (kInnerNeutralLandChaos,        0.8)
  113. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  114. #define        (kInnerNeutralFlatChaos,        0.8)
  115. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  116.  
  117.  
  118. //////////////////////////////////////////////////////////////////////
  119. // outer neutral definitions
  120. #define        (kNumOuterNeutrals,            Between(4, 4))
  121. #define        (kOuterNeutralPercentLand,        0.4)
  122. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  123. #define        (kOuterNeutralTreePercentage,          0.15)
  124. #define        (kOuterNeutralLandChaos,        0.8)
  125. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  126. #define        (kOuterNeutralFlatChaos,        0.8)
  127. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  128.  
  129.  
  130. //////////////////////////////////////////////////////////////////////
  131. // resource definitions
  132. #define        (kMaxResourceElevation,            2)
  133. #define        (kResourceToEdgeDistance,        1)
  134. #define        (kResourceToWaterDistance,        1)
  135.  
  136. #define        (kAnimalPerPlayer,                0)
  137. #define        (kAnimalPerNeutral,                0)
  138.  
  139. #define        (kBerryPerNeutral,                0)
  140.  
  141. #define        (kFishPerPlayer,                0)
  142. #define        (kFishPerNeutral,                0)
  143.  
  144. #define        (kGoldPerPlayer,                1)
  145. #define        (kGoldPerNeutral,                2)
  146.  
  147. #define        (kOilPerPlayer,                    0)
  148. #define        (kOilPerNeutral,                0)
  149.  
  150. #define        (kSteelPerPlayer,                1)
  151. #define        (kSteelPerNeutral,                2)
  152.  
  153. #define        (kStonePerPlayer,                1)
  154. #define        (kStonePerNeutral,                2)
  155.  
  156. #define        (kTreePerPlayer,                Between(3,4))
  157. #define        (kTreePerNeutral,                0)
  158.  
  159. //////////////////////////////////////////////////////////////////////
  160. // forest definitions
  161. #define        (kForestFreeRadius,                7.0)
  162. #define        (kForestsPerPlayer,                2)
  163. #define        (kForestChaosLevel,                1)
  164. #define        (kMaxClumpsPerForest,                  2)
  165.  
  166.  
  167.  
  168. #elif Is3Players
  169. //////////////////////////////////////////////////////////////////////
  170. // 3 PLAYERS...
  171. //////////////////////////////////////////////////////////////////////
  172.  
  173. ResourceSeperation    4 
  174.  
  175. //////////////////////////////////////////////////////////////////////
  176. // Resource Limitations
  177. ResourcePlacementLimit (Gold,         8,    10)
  178. ResourcePlacementLimit (Steel,         10,     12)
  179. ResourcePlacementLimit (Berry,         6,    7)
  180. ResourcePlacementLimit (Tree,         3,    6)
  181.  
  182. #if DEFINED(kWinterMap)
  183.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  184.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  185. #else 
  186.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  187.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  188. #endif
  189.  
  190. PlaceResourceInRing (Gold, 14, 16)
  191. PlaceResourceInRing (Iron, 15, 17)
  192.  
  193. PlaceWorldUnitInRing (Res-Tiger, 22, 22)
  194. PlaceWorldUnitInRing (Res-Tiger, 24, 24)
  195.  
  196. //////////////////////////////////////////////////////////////////////
  197. // terrain definitions
  198.  
  199. #define        (kMaxIntElevation,            7)
  200. #define        (kElevationScale,                Between(.6, .6))
  201. #define        (kHeightMapChaos,                Between(20, 20))
  202.                                             
  203. #define        (kMinimumStartPositionToMapEdge        1)
  204. #define        (kOuterPushFromMapCenter        20)
  205. #define        (kInnerPushFromMapCenter         0)        
  206.  
  207. //////////////////////////////////////////////////////////////////////
  208. // player definitions
  209. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  210. #define        (kPlayerInnerRadius,            0.7)
  211. #define        (kPlayerOuterRadius,            0.99)
  212. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  213. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  214. #define        (kPlayerLandChaos,            0.8)
  215. #define        (kPlayerLandClumps,            Between(2, 2))
  216. #define        (kPlayerFlatChaos,            0.8)
  217. #define        (kPlayerFlatClumps,            Between(1, 2))
  218. #define        (kPlayerTreePercentage,            0.1)
  219.  
  220.  
  221. //////////////////////////////////////////////////////////////////////
  222. // inner neutral definitions
  223. #define        (kNeutralInnerRadius,            0.2)
  224. #define        (kNeutralOuterRadius,            0.4)
  225. #define        (kNeutralOptimalFactor,            0.7)
  226. #define        (kNumInnerNeutrals,                 Between(2, 2))
  227. #define        (kInnerNeutralPercentLand,        0.15)
  228. #define        (kInnerNeutralPercentFlat,        Between(0.2, 0.2))
  229. #define        (kInnerNeutralTreePercentage,          0.05)
  230. #define        (kInnerNeutralLandChaos,        0.8)
  231. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  232. #define        (kInnerNeutralFlatChaos,        0.8)
  233. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  234.  
  235.  
  236. //////////////////////////////////////////////////////////////////////
  237. // outer neutral definitions
  238. #define        (kNumOuterNeutrals,            Between(4, 4))
  239. #define        (kOuterNeutralPercentLand,        0.4)
  240. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  241. #define        (kOuterNeutralTreePercentage,          0.15)
  242. #define        (kOuterNeutralLandChaos,        0.8)
  243. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  244. #define        (kOuterNeutralFlatChaos,        0.8)
  245. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  246.  
  247.  
  248. //////////////////////////////////////////////////////////////////////
  249. // resource definitions
  250. #define        (kMaxResourceElevation,            2)
  251. #define        (kResourceToEdgeDistance,        1)
  252. #define        (kResourceToWaterDistance,        1)
  253.  
  254. #define        (kAnimalPerPlayer,                0)
  255. #define        (kAnimalPerNeutral,                0)
  256.  
  257.  
  258. #define        (kBerryPerNeutral,                0)
  259.  
  260. #define        (kFishPerPlayer,                0)
  261. #define        (kFishPerNeutral,                0)
  262.  
  263. #define        (kGoldPerPlayer,                1)
  264. #define        (kGoldPerNeutral,                3)
  265.  
  266. #define        (kOilPerPlayer,                    0)
  267. #define        (kOilPerNeutral,                0)
  268.  
  269. #define        (kSteelPerPlayer,                1)
  270. #define        (kSteelPerNeutral,                3)
  271.  
  272. #define        (kStonePerPlayer,                1)
  273. #define        (kStonePerNeutral,                1)
  274.  
  275. #define        (kTreePerPlayer,                Between(3,4))
  276. #define        (kTreePerNeutral,                0)
  277.  
  278. //////////////////////////////////////////////////////////////////////
  279. // forest definitions
  280. #define        (kForestFreeRadius,                7.0)
  281. #define        (kForestsPerPlayer,                2)
  282. #define        (kForestChaosLevel,                1)
  283. #define        (kMaxClumpsPerForest,                  2)
  284.  
  285. #elif Is4Players
  286. //////////////////////////////////////////////////////////////////////
  287. // 4 PLAYERS...
  288. //////////////////////////////////////////////////////////////////////
  289.  
  290. ResourceSeperation    4 
  291.  
  292. //////////////////////////////////////////////////////////////////////
  293. // Resource Limitations
  294. ResourcePlacementLimit (Gold,         8,    10)
  295. ResourcePlacementLimit (Steel,         10,     12)
  296. ResourcePlacementLimit (Berry,         6,    7)
  297. ResourcePlacementLimit (Tree,         3,    6)
  298.  
  299. #if DEFINED(kWinterMap)
  300.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  301.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  302. #else 
  303.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  304.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  305. #endif
  306.  
  307. PlaceWorldUnitInRing (Res-Tiger, 22, 22)
  308.  
  309. //////////////////////////////////////////////////////////////////////
  310. // terrain definitions
  311.  
  312. #define        (kMaxIntElevation,            6)
  313. #define        (kElevationScale,                Between(.6, .6))
  314. #define        (kHeightMapChaos,                Between(20, 20))
  315.                                             
  316. #define        (kMinimumStartPositionToMapEdge        1)
  317. #define        (kOuterPushFromMapCenter        20)
  318. #define        (kInnerPushFromMapCenter         0)        
  319.  
  320. //////////////////////////////////////////////////////////////////////
  321. // player definitions
  322. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  323. #define        (kPlayerInnerRadius,            0.7)
  324. #define        (kPlayerOuterRadius,            0.99)
  325. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  326. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  327. #define        (kPlayerLandChaos,            0.8)
  328. #define        (kPlayerLandClumps,            Between(2, 2))
  329. #define        (kPlayerFlatChaos,            0.8)
  330. #define        (kPlayerFlatClumps,            Between(1, 2))
  331. #define        (kPlayerTreePercentage,            0.1)
  332.  
  333.  
  334. //////////////////////////////////////////////////////////////////////
  335. // inner neutral definitions
  336. #define        (kNeutralInnerRadius,            0.2)
  337. #define        (kNeutralOuterRadius,            0.4)
  338. #define        (kNeutralOptimalFactor,            0.7)
  339. #define        (kNumInnerNeutrals,                 Between(2, 2))
  340. #define        (kInnerNeutralPercentLand,        0.15)
  341. #define        (kInnerNeutralPercentFlat,        Between(0.2, 0.2))
  342. #define        (kInnerNeutralTreePercentage,          0.05)
  343. #define        (kInnerNeutralLandChaos,        0.8)
  344. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  345. #define        (kInnerNeutralFlatChaos,        0.8)
  346. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  347.  
  348.  
  349. //////////////////////////////////////////////////////////////////////
  350. // outer neutral definitions
  351. #define        (kNumOuterNeutrals,            Between(4, 4))
  352. #define        (kOuterNeutralPercentLand,        0.4)
  353. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  354. #define        (kOuterNeutralTreePercentage,          0.15)
  355. #define        (kOuterNeutralLandChaos,        0.8)
  356. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  357. #define        (kOuterNeutralFlatChaos,        0.8)
  358. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  359.  
  360.  
  361. //////////////////////////////////////////////////////////////////////
  362. // resource definitions
  363. #define        (kMaxResourceElevation,            2)
  364. #define        (kResourceToEdgeDistance,        2)
  365. #define        (kResourceToWaterDistance,        3)
  366.  
  367. #define        (kAnimalPerPlayer,                0)
  368. #define        (kAnimalPerNeutral,                0)
  369.  
  370.  
  371. #define        (kBerryPerNeutral,                0)
  372.  
  373. #define        (kFishPerPlayer,                0)
  374. #define        (kFishPerNeutral,                0)
  375.  
  376. #define        (kGoldPerPlayer,                1)
  377. #define        (kGoldPerNeutral,                5)
  378.  
  379. #define        (kOilPerPlayer,                    0)
  380. #define        (kOilPerNeutral,                0)
  381.  
  382. #define        (kSteelPerPlayer,                1)
  383. #define        (kSteelPerNeutral,                5)
  384.  
  385. #define        (kStonePerPlayer,                1)
  386. #define        (kStonePerNeutral,                2)
  387.  
  388. #define        (kTreePerPlayer,                Between(3,4))
  389. #define        (kTreePerNeutral,                0)
  390.  
  391. //////////////////////////////////////////////////////////////////////
  392. // forest definitions
  393. #define        (kForestFreeRadius,                7.0)
  394. #define        (kForestsPerPlayer,                2)
  395. #define        (kForestChaosLevel,                1.0)
  396. #define        (kMaxClumpsPerForest,                    2)
  397.  
  398. #elif Is5Players
  399. //////////////////////////////////////////////////////////////////////
  400. // 5 PLAYERS...
  401. //////////////////////////////////////////////////////////////////////
  402.  
  403. ResourceSeperation    4 
  404.  
  405. #if DEFINED(kWinterMap)
  406.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  407.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  408. #else 
  409.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  410.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  411. #endif
  412.  
  413. //////////////////////////////////////////////////////////////////////
  414. // Resource Limitations
  415. ResourcePlacementLimit (Gold,         8,    10)
  416. ResourcePlacementLimit (Steel,         10,     12)
  417. ResourcePlacementLimit (Berry,         6,    7)
  418. ResourcePlacementLimit (Tree,         3,    6)
  419.  
  420. //////////////////////////////////////////////////////////////////////
  421. // terrain definitions
  422.  
  423. #define        (kMaxIntElevation,            7)
  424. #define        (kElevationScale,                Between(.6, .6))
  425. #define        (kHeightMapChaos,                Between(20, 20))
  426.                                             
  427. #define        (kMinimumStartPositionToMapEdge        1)
  428. #define        (kOuterPushFromMapCenter        20)
  429. #define        (kInnerPushFromMapCenter         0)        
  430.  
  431. //////////////////////////////////////////////////////////////////////
  432. // player definitions
  433. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  434. #define        (kPlayerInnerRadius,            0.7)
  435. #define        (kPlayerOuterRadius,            0.99)
  436. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  437. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  438. #define        (kPlayerLandChaos,            0.8)
  439. #define        (kPlayerLandClumps,            Between(2, 2))
  440. #define        (kPlayerFlatChaos,            0.8)
  441. #define        (kPlayerFlatClumps,            Between(1, 2))
  442. #define        (kPlayerTreePercentage,            0.1)
  443.  
  444.  
  445. //////////////////////////////////////////////////////////////////////
  446. // inner neutral definitions
  447. #define        (kNeutralInnerRadius,            0.2)
  448. #define        (kNeutralOuterRadius,            0.4)
  449. #define        (kNeutralOptimalFactor,            0.7)
  450. #define        (kNumInnerNeutrals,                 Between(2, 2))
  451. #define        (kInnerNeutralPercentLand,        0.15)
  452. #define        (kInnerNeutralPercentFlat,        Between(0.2, 0.2))
  453. #define        (kInnerNeutralTreePercentage,          0.05)
  454. #define        (kInnerNeutralLandChaos,        0.8)
  455. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  456. #define        (kInnerNeutralFlatChaos,        0.8)
  457. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  458.  
  459.  
  460. //////////////////////////////////////////////////////////////////////
  461. // outer neutral definitions
  462. #define        (kNumOuterNeutrals,            Between(4, 4))
  463. #define        (kOuterNeutralPercentLand,        0.4)
  464. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  465. #define        (kOuterNeutralTreePercentage,          0.15)
  466. #define        (kOuterNeutralLandChaos,        0.8)
  467. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  468. #define        (kOuterNeutralFlatChaos,        0.8)
  469. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  470.  
  471.  
  472. //////////////////////////////////////////////////////////////////////
  473. // resource definitions
  474. #define        (kMaxResourceElevation,            1)
  475. #define        (kResourceToEdgeDistance,        2)
  476. #define        (kResourceToWaterDistance,        1)
  477.  
  478. #define        (kAnimalPerPlayer,                0)
  479. #define        (kAnimalPerNeutral,                0)
  480.  
  481.  
  482. #define        (kBerryPerNeutral,                0)
  483.  
  484. #define        (kFishPerPlayer,                0)
  485. #define        (kFishPerNeutral,                0)
  486.  
  487. #define        (kGoldPerPlayer,                1)
  488. #define        (kGoldPerNeutral,                4)
  489.  
  490. #define        (kOilPerPlayer,                    0)
  491. #define        (kOilPerNeutral,                0)
  492.  
  493. #define        (kSteelPerPlayer,                1)
  494. #define        (kSteelPerNeutral,                3)
  495.  
  496. #define        (kStonePerPlayer,                1)
  497. #define        (kStonePerNeutral,                4)
  498.  
  499. #define        (kTreePerPlayer,                Between(2,3))
  500. #define        (kTreePerNeutral,                0)
  501.  
  502. //////////////////////////////////////////////////////////////////////
  503. // forest definitions
  504. #define        (kForestFreeRadius,                7.0)
  505. #define        (kForestsPerPlayer,                1)
  506. #define        (kForestChaosLevel,                1)
  507. #define        (kMaxClumpsPerForest,                  2)
  508.  
  509.  
  510. #elif Is6Players
  511. //////////////////////////////////////////////////////////////////////
  512. // 6 PLAYERS...
  513. //////////////////////////////////////////////////////////////////////
  514.  
  515. ResourceSeperation    3 
  516.  
  517. //////////////////////////////////////////////////////////////////////
  518. // Resource Limitations
  519. ResourcePlacementLimit (Berry,         6,    7)
  520. ResourcePlacementLimit (Tree,         3,    6)
  521.  
  522. #if DEFINED(kWinterMap)
  523.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  524.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  525. #else 
  526.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  527.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  528. #endif
  529.  
  530. //////////////////////////////////////////////////////////////////////
  531. // terrain definitions
  532.  
  533. #define        (kMaxIntElevation,            7)
  534. #define        (kElevationScale,                Between(.6, .6))
  535. #define        (kHeightMapChaos,                Between(20, 20))
  536.                                             
  537. #define        (kMinimumStartPositionToMapEdge        1)
  538. #define        (kOuterPushFromMapCenter        20)
  539. #define        (kInnerPushFromMapCenter         0)        
  540.  
  541. //////////////////////////////////////////////////////////////////////
  542. // player definitions
  543. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  544. #define        (kPlayerInnerRadius,            0.7)
  545. #define        (kPlayerOuterRadius,            0.99)
  546. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  547. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  548. #define        (kPlayerLandChaos,            0.8)
  549. #define        (kPlayerLandClumps,            Between(2, 2))
  550. #define        (kPlayerFlatChaos,            0.8)
  551. #define        (kPlayerFlatClumps,            Between(1, 2))
  552. #define        (kPlayerTreePercentage,            0.1)
  553.  
  554.  
  555. //////////////////////////////////////////////////////////////////////
  556. // inner neutral definitions
  557. #define        (kNeutralInnerRadius,            0.2)
  558. #define        (kNeutralOuterRadius,            0.4)
  559. #define        (kNeutralOptimalFactor,            0.7)
  560. #define        (kNumInnerNeutrals,                 Between(2, 2))
  561. #define        (kInnerNeutralPercentLand,        0.15)
  562. #define        (kInnerNeutralPercentFlat,        Between(0.2, 0.2))
  563. #define        (kInnerNeutralTreePercentage,          0.05)
  564. #define        (kInnerNeutralLandChaos,        0.8)
  565. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  566. #define        (kInnerNeutralFlatChaos,        0.8)
  567. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  568.  
  569.  
  570. //////////////////////////////////////////////////////////////////////
  571. // outer neutral definitions
  572. #define        (kNumOuterNeutrals,            Between(4, 4))
  573. #define        (kOuterNeutralPercentLand,        0.4)
  574. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  575. #define        (kOuterNeutralTreePercentage,          0.10)
  576. #define        (kOuterNeutralLandChaos,        0.8)
  577. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  578. #define        (kOuterNeutralFlatChaos,        0.8)
  579. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  580.  
  581.  
  582. //////////////////////////////////////////////////////////////////////
  583. // resource definitions
  584. #define        (kMaxResourceElevation,            2)
  585. #define        (kResourceToEdgeDistance,        2)
  586. #define        (kResourceToWaterDistance,        3)
  587.  
  588. #define        (kAnimalPerPlayer,                0)
  589. #define        (kAnimalPerNeutral,                0)
  590.  
  591.  
  592. #define        (kBerryPerNeutral,                0)
  593.  
  594. #define        (kFishPerPlayer,                0)
  595. #define        (kFishPerNeutral,                0)
  596.  
  597. #define        (kGoldPerPlayer,                1)
  598. #define        (kGoldPerNeutral,                3)
  599.  
  600. #define        (kOilPerPlayer,                    0)
  601. #define        (kOilPerNeutral,                0)
  602.  
  603. #define        (kSteelPerPlayer,                1)
  604. #define        (kSteelPerNeutral,                3)
  605.  
  606. #define        (kStonePerPlayer,                1)
  607. #define        (kStonePerNeutral,                2)
  608.  
  609. #define        (kTreePerPlayer,                Between(2,3))
  610. #define        (kTreePerNeutral,                0)
  611.  
  612. //////////////////////////////////////////////////////////////////////
  613. // forest definitions
  614. #define        (kForestFreeRadius,                7.0)
  615. #define        (kForestsPerPlayer,                1)
  616. #define        (kForestChaosLevel,                1)
  617. #define        (kMaxClumpsPerForest,                  2)
  618.  
  619.  
  620. #elif Is7Players
  621. //////////////////////////////////////////////////////////////////////
  622. // 7 PLAYERS...
  623. //////////////////////////////////////////////////////////////////////
  624.  
  625. ResourceSeperation    3 
  626.  
  627. //////////////////////////////////////////////////////////////////////
  628. // Resource Limitations
  629. ResourcePlacementLimit (Gold,         8,    10)
  630. ResourcePlacementLimit (Steel,         10,     12)
  631. ResourcePlacementLimit (Berry,         6,    7)
  632. ResourcePlacementLimit (Tree,         3,    6)
  633.  
  634. #if DEFINED(kWinterMap)
  635.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  636. #else 
  637.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  638. #endif
  639.  
  640. //////////////////////////////////////////////////////////////////////
  641. // terrain definitions
  642.  
  643. #define        (kMaxIntElevation,            7)
  644. #define        (kElevationScale,                Between(.6, .6))
  645. #define        (kHeightMapChaos,                Between(20, 20))
  646.                                             
  647. #define        (kMinimumStartPositionToMapEdge        1)
  648. #define        (kOuterPushFromMapCenter        20)
  649. #define        (kInnerPushFromMapCenter         0)        
  650.  
  651. //////////////////////////////////////////////////////////////////////
  652. // player definitions
  653. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  654. #define        (kPlayerInnerRadius,            0.7)
  655. #define        (kPlayerOuterRadius,            0.99)
  656. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  657. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  658. #define        (kPlayerLandChaos,            0.8)
  659. #define        (kPlayerLandClumps,            Between(2, 2))
  660. #define        (kPlayerFlatChaos,            0.8)
  661. #define        (kPlayerFlatClumps,            Between(1, 2))
  662. #define        (kPlayerTreePercentage,            0.1)
  663.  
  664.  
  665. //////////////////////////////////////////////////////////////////////
  666. // inner neutral definitions
  667. #define        (kNeutralInnerRadius,            0.2)
  668. #define        (kNeutralOuterRadius,            0.4)
  669. #define        (kNeutralOptimalFactor,            0.7)
  670. #define        (kNumInnerNeutrals,                 Between(2, 2))
  671. #define        (kInnerNeutralPercentLand,        0.15)
  672. #define        (kInnerNeutralPercentFlat,        Between(0.2, 0.2))
  673. #define        (kInnerNeutralTreePercentage,          0.05)
  674. #define        (kInnerNeutralLandChaos,        0.8)
  675. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  676. #define        (kInnerNeutralFlatChaos,        0.8)
  677. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  678.  
  679.  
  680. //////////////////////////////////////////////////////////////////////
  681. // outer neutral definitions
  682. #define        (kNumOuterNeutrals,            Between(4, 4))
  683. #define        (kOuterNeutralPercentLand,        0.4)
  684. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  685. #define        (kOuterNeutralTreePercentage,          0.15)
  686. #define        (kOuterNeutralLandChaos,        0.8)
  687. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  688. #define        (kOuterNeutralFlatChaos,        0.8)
  689. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  690.  
  691.  
  692. //////////////////////////////////////////////////////////////////////
  693. // resource definitions
  694. #define        (kMaxResourceElevation,            2)
  695. #define        (kResourceToEdgeDistance,        2)
  696. #define        (kResourceToWaterDistance,        3)
  697.  
  698. #define        (kAnimalPerPlayer,                0)
  699. #define        (kAnimalPerNeutral,                0)
  700.  
  701.  
  702. #define        (kBerryPerNeutral,                0)
  703.  
  704. #define        (kFishPerPlayer,                0)
  705. #define        (kFishPerNeutral,                0)
  706.  
  707. #define        (kGoldPerPlayer,                1)
  708. #define        (kGoldPerNeutral,                3)
  709.  
  710. #define        (kOilPerPlayer,                    0)
  711. #define        (kOilPerNeutral,                0)
  712.  
  713. #define        (kSteelPerPlayer,                1)
  714. #define        (kSteelPerNeutral,                3)
  715.  
  716. #define        (kStonePerPlayer,                1)
  717. #define        (kStonePerNeutral,                2)
  718.  
  719. #define        (kTreePerPlayer,                Between(2,3))
  720. #define        (kTreePerNeutral,                0)
  721.  
  722. //////////////////////////////////////////////////////////////////////
  723. // forest definitions
  724. #define        (kForestFreeRadius,                7.0)
  725. #define        (kForestsPerPlayer,                1)
  726. #define        (kForestChaosLevel,                1)
  727. #define        (kMaxClumpsPerForest,                  2)
  728.  
  729. #elif Is8Players
  730. //////////////////////////////////////////////////////////////////////
  731. // 8 PLAYERS...
  732. //////////////////////////////////////////////////////////////////////
  733.  
  734. ResourceSeperation    4 
  735.  
  736. //////////////////////////////////////////////////////////////////////
  737. // Resource Limitations
  738. ResourcePlacementLimit (Gold,         5,    7)
  739. ResourcePlacementLimit (Steel,         5,     7)
  740. ResourcePlacementLimit (Berry,         5,    7)
  741. ResourcePlacementLimit (Tree,         3,    6)
  742.  
  743. #if DEFINED(kWinterMap)
  744.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  745. #else 
  746.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  747. #endif
  748.  
  749. //////////////////////////////////////////////////////////////////////
  750. // terrain definitions
  751.  
  752. #define        (kMaxIntElevation,            7)
  753. #define        (kElevationScale,                Between(.6, .6))
  754. #define        (kHeightMapChaos,                Between(20, 20))
  755.                                             
  756. #define        (kMinimumStartPositionToMapEdge        1)
  757. #define        (kOuterPushFromMapCenter        20)
  758. #define        (kInnerPushFromMapCenter         0)        
  759.  
  760. //////////////////////////////////////////////////////////////////////
  761. // player definitions
  762. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  763. #define        (kPlayerInnerRadius,            0.7)
  764. #define        (kPlayerOuterRadius,            0.99)
  765. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  766. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  767. #define        (kPlayerLandChaos,            0.8)
  768. #define        (kPlayerLandClumps,            Between(2, 2))
  769. #define        (kPlayerFlatChaos,            0.8)
  770. #define        (kPlayerFlatClumps,            Between(1, 2))
  771. #define        (kPlayerTreePercentage,            0.1)
  772.  
  773.  
  774. //////////////////////////////////////////////////////////////////////
  775. // inner neutral definitions
  776. #define        (kNeutralInnerRadius,            0.2)
  777. #define        (kNeutralOuterRadius,            0.4)
  778. #define        (kNeutralOptimalFactor,            0.7)
  779. #define        (kNumInnerNeutrals,                 Between(2, 2))
  780. #define        (kInnerNeutralPercentLand,        0.15)
  781. #define        (kInnerNeutralPercentFlat,        Between(0.2, 0.2))
  782. #define        (kInnerNeutralTreePercentage,          0.05)
  783. #define        (kInnerNeutralLandChaos,        0.8)
  784. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  785. #define        (kInnerNeutralFlatChaos,        0.8)
  786. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  787.  
  788.  
  789. //////////////////////////////////////////////////////////////////////
  790. // outer neutral definitions
  791. #define        (kNumOuterNeutrals,            Between(4, 4))
  792. #define        (kOuterNeutralPercentLand,        0.4)
  793. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  794. #define        (kOuterNeutralTreePercentage,          0.15)
  795. #define        (kOuterNeutralLandChaos,        0.8)
  796. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  797. #define        (kOuterNeutralFlatChaos,        0.8)
  798. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  799.  
  800.  
  801. //////////////////////////////////////////////////////////////////////
  802. // resource definitions
  803. #define        (kMaxResourceElevation,            2)
  804. #define        (kResourceToEdgeDistance,        2)
  805. #define        (kResourceToWaterDistance,        3)
  806.  
  807. #define        (kAnimalPerPlayer,                0)
  808. #define        (kAnimalPerNeutral,                0)
  809.  
  810.  
  811. #define        (kBerryPerNeutral,                0)
  812.  
  813. #define        (kFishPerPlayer,                0)
  814. #define        (kFishPerNeutral,                0)
  815.  
  816. #define        (kGoldPerPlayer,                1)
  817. #define        (kGoldPerNeutral,                3)
  818.  
  819. #define        (kOilPerPlayer,                    0)
  820. #define        (kOilPerNeutral,                0)
  821.  
  822. #define        (kSteelPerPlayer,                1)
  823. #define        (kSteelPerNeutral,                3)
  824.  
  825. #define        (kStonePerPlayer,                1)
  826. #define        (kStonePerNeutral,                2)
  827.  
  828. #define        (kTreePerPlayer,                Between(2,3))
  829. #define        (kTreePerNeutral,                0)
  830.  
  831. //////////////////////////////////////////////////////////////////////
  832. // forest definitions
  833. #define        (kForestFreeRadius,                7.0)
  834. #define        (kForestsPerPlayer,                1)
  835. #define        (kForestChaosLevel,                1)
  836. #define        (kMaxClumpsPerForest,                  2)
  837.  
  838. #elif Is9Players
  839. //////////////////////////////////////////////////////////////////////
  840. // 9 PLAYERS...
  841. //////////////////////////////////////////////////////////////////////
  842.  
  843. //////////////////////////////////////////////////////////////////////
  844. // terrain definitions
  845. #define        (kMaxIntElevation,            12)
  846. #define        (kElevationScale,                Between(1, 1))
  847. #define        (kHeightMapChaos,                Between(20, 50))
  848.  
  849. #define        (kMinimumStartPositionToMapEdge    1)
  850. #define        (kOuterPushFromMapCenter        20)
  851. #define        (kInnerPushFromMapCenter         0)    
  852.                                             
  853. //////////////////////////////////////////////////////////////////////
  854. // player definitions
  855. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  856. #define        (kPlayerInnerRadius,            0.6)
  857. #define        (kPlayerOuterRadius,            0.99)
  858. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  859. #define        (kPlayerPercentFlat,            Between(.95, .95))
  860. #define        (kPlayerLandChaos,            0.8)
  861. #define        (kPlayerLandClumps,            Between(2, 2))
  862. #define        (kPlayerFlatChaos,            0.8)
  863. #define        (kPlayerFlatClumps,            Between(1, 2))
  864. #define        (kPlayerTreePercentage,            0.15)
  865.  
  866. //////////////////////////////////////////////////////////////////////
  867. // inner neutral definitions
  868. #define        (kNeutralInnerRadius,            0.3)
  869. #define        (kNeutralOuterRadius,            0.4)
  870. #define        (kNeutralOptimalFactor,            0.7)
  871. #define        (kNumInnerNeutrals,                 Between(4, 4))
  872. #define        (kInnerNeutralPercentLand,        0.14)
  873. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  874. #define        (kInnerNeutralTreePercentage,          0.15)
  875. #define        (kInnerNeutralLandChaos,        0.8)
  876. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  877. #define        (kInnerNeutralFlatChaos,        0.8)
  878. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  879.  
  880. //////////////////////////////////////////////////////////////////////
  881. // outer neutral definitions
  882. #define        (kNumOuterNeutrals,            Between(9, 9))
  883. #define        (kOuterNeutralPercentLand,        0.3)
  884. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  885. #define        (kOuterNeutralTreePercentage,          0.2)
  886. #define        (kOuterNeutralLandChaos,        0.8)
  887. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  888. #define        (kOuterNeutralFlatChaos,        0.8)
  889. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  890.  
  891. //////////////////////////////////////////////////////////////////////
  892. // resource definitions
  893. #define        (kMaxResourceElevation,            4)
  894. #define        (kResourceToEdgeDistance,        2)
  895. #define        (kResourceToWaterDistance,        4)
  896.  
  897. #define        (kAnimalPerPlayer,            0)
  898. #define        (kAnimalPerNeutral,            0)
  899.  
  900.  
  901. #define        (kBerryPerNeutral,            0)
  902.  
  903. #define        (kFishPerPlayer,                0)
  904. #define        (kFishPerNeutral,                0)
  905.  
  906. #define        (kGoldPerPlayer,                1)
  907. #define        (kGoldPerNeutral,                6)
  908.  
  909. #define        (kOilPerPlayer,                0)
  910. #define        (kOilPerNeutral,                0)
  911.  
  912. #define        (kSteelPerPlayer,                1)
  913. #define        (kSteelPerNeutral,            6)
  914.  
  915. #define        (kStonePerPlayer,                1)
  916. #define        (kStonePerNeutral,            2)
  917.  
  918. #define        (kTreePerPlayer,                0)
  919. #define        (kTreePerNeutral,                0)
  920.  
  921.  
  922. //////////////////////////////////////////////////////////////////////
  923. // forest definitions
  924. #define        (kForestFreeRadius,                6.0)
  925. #define        (kForestsPerPlayer,                1 )
  926. #define        (kForestChaosLevel,                0.1)
  927. #define        (kMaxClumpsPerForest,                  2)
  928.  
  929.  
  930. #elif Is10Players
  931. //////////////////////////////////////////////////////////////////////
  932. // 10 PLAYERS...
  933. //////////////////////////////////////////////////////////////////////
  934.  
  935. //////////////////////////////////////////////////////////////////////
  936. // terrain definitions
  937. #define        (kMaxIntElevation,            12)
  938. #define        (kElevationScale,                Between(1, 1))
  939. #define        (kHeightMapChaos,                Between(20, 50))
  940.  
  941. #define        (kMinimumStartPositionToMapEdge    1)
  942. #define        (kOuterPushFromMapCenter        20)
  943. #define        (kInnerPushFromMapCenter         0)    
  944.                                             
  945. //////////////////////////////////////////////////////////////////////
  946. // player definitions
  947. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  948. #define        (kPlayerInnerRadius,            0.6)
  949. #define        (kPlayerOuterRadius,            0.99)
  950. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  951. #define        (kPlayerPercentFlat,            Between(.95, .95))
  952. #define        (kPlayerLandChaos,            0.8)
  953. #define        (kPlayerLandClumps,            Between(2, 2))
  954. #define        (kPlayerFlatChaos,            0.8)
  955. #define        (kPlayerFlatClumps,            Between(1, 2))
  956. #define        (kPlayerTreePercentage,            0.15)
  957.  
  958. //////////////////////////////////////////////////////////////////////
  959. // inner neutral definitions
  960. #define        (kNeutralInnerRadius,            0.3)
  961. #define        (kNeutralOuterRadius,            0.4)
  962. #define        (kNeutralOptimalFactor,            0.7)
  963. #define        (kNumInnerNeutrals,                 Between(4, 4))
  964. #define        (kInnerNeutralPercentLand,        0.14)
  965. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  966. #define        (kInnerNeutralTreePercentage,          0.15)
  967. #define        (kInnerNeutralLandChaos,        0.8)
  968. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  969. #define        (kInnerNeutralFlatChaos,        0.8)
  970. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  971.  
  972. //////////////////////////////////////////////////////////////////////
  973. // outer neutral definitions
  974. #define        (kNumOuterNeutrals,            Between(9, 9))
  975. #define        (kOuterNeutralPercentLand,        0.3)
  976. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  977. #define        (kOuterNeutralTreePercentage,          0.2)
  978. #define        (kOuterNeutralLandChaos,        0.8)
  979. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  980. #define        (kOuterNeutralFlatChaos,        0.8)
  981. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  982.  
  983. //////////////////////////////////////////////////////////////////////
  984. // resource definitions
  985. #define        (kMaxResourceElevation,            4)
  986. #define        (kResourceToEdgeDistance,        2)
  987. #define        (kResourceToWaterDistance,        4)
  988.  
  989. #define        (kAnimalPerPlayer,            0)
  990. #define        (kAnimalPerNeutral,            0)
  991.  
  992.  
  993. #define        (kBerryPerNeutral,            0)
  994.  
  995. #define        (kFishPerPlayer,                0)
  996. #define        (kFishPerNeutral,                0)
  997.  
  998. #define        (kGoldPerPlayer,                1)
  999. #define        (kGoldPerNeutral,                6)
  1000.  
  1001. #define        (kOilPerPlayer,                0)
  1002. #define        (kOilPerNeutral,                0)
  1003.  
  1004. #define        (kSteelPerPlayer,                1)
  1005. #define        (kSteelPerNeutral,            6)
  1006.  
  1007. #define        (kStonePerPlayer,                1)
  1008. #define        (kStonePerNeutral,            2)
  1009.  
  1010. #define        (kTreePerPlayer,                0)
  1011. #define        (kTreePerNeutral,                0)
  1012.  
  1013.  
  1014. //////////////////////////////////////////////////////////////////////
  1015. // forest definitions
  1016. #define        (kForestFreeRadius,                6.0)
  1017. #define        (kForestsPerPlayer,                1 )
  1018. #define        (kForestChaosLevel,                0.1)
  1019. #define        (kMaxClumpsPerForest,                  2)
  1020.  
  1021. #elif Is11Players
  1022. //////////////////////////////////////////////////////////////////////
  1023. // 11 PLAYERS...
  1024. //////////////////////////////////////////////////////////////////////
  1025.  
  1026. //////////////////////////////////////////////////////////////////////
  1027. // terrain definitions
  1028. #define        (kMaxIntElevation,            12)
  1029. #define        (kElevationScale,                Between(1, 1))
  1030. #define        (kHeightMapChaos,                Between(20, 50))
  1031.  
  1032. #define        (kMinimumStartPositionToMapEdge    1)
  1033. #define        (kOuterPushFromMapCenter        20)
  1034. #define        (kInnerPushFromMapCenter         0)    
  1035.                                             
  1036. //////////////////////////////////////////////////////////////////////
  1037. // player definitions
  1038. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  1039. #define        (kPlayerInnerRadius,            0.6)
  1040. #define        (kPlayerOuterRadius,            0.99)
  1041. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1042. #define        (kPlayerPercentFlat,            Between(.95, .95))
  1043. #define        (kPlayerLandChaos,            0.8)
  1044. #define        (kPlayerLandClumps,            Between(2, 2))
  1045. #define        (kPlayerFlatChaos,            0.8)
  1046. #define        (kPlayerFlatClumps,            Between(1, 2))
  1047. #define        (kPlayerTreePercentage,            0.15)
  1048.  
  1049. //////////////////////////////////////////////////////////////////////
  1050. // inner neutral definitions
  1051. #define        (kNeutralInnerRadius,            0.3)
  1052. #define        (kNeutralOuterRadius,            0.4)
  1053. #define        (kNeutralOptimalFactor,            0.7)
  1054. #define        (kNumInnerNeutrals,                 Between(4, 4))
  1055. #define        (kInnerNeutralPercentLand,        0.14)
  1056. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  1057. #define        (kInnerNeutralTreePercentage,          0.15)
  1058. #define        (kInnerNeutralLandChaos,        0.8)
  1059. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1060. #define        (kInnerNeutralFlatChaos,        0.8)
  1061. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1062.  
  1063. //////////////////////////////////////////////////////////////////////
  1064. // outer neutral definitions
  1065. #define        (kNumOuterNeutrals,            Between(9, 9))
  1066. #define        (kOuterNeutralPercentLand,        0.3)
  1067. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  1068. #define        (kOuterNeutralTreePercentage,          0.2)
  1069. #define        (kOuterNeutralLandChaos,        0.8)
  1070. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1071. #define        (kOuterNeutralFlatChaos,        0.8)
  1072. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1073.  
  1074. //////////////////////////////////////////////////////////////////////
  1075. // resource definitions
  1076. #define        (kMaxResourceElevation,            4)
  1077. #define        (kResourceToEdgeDistance,        2)
  1078. #define        (kResourceToWaterDistance,        4)
  1079.  
  1080. #define        (kAnimalPerPlayer,            0)
  1081. #define        (kAnimalPerNeutral,            0)
  1082.  
  1083.  
  1084. #define        (kBerryPerNeutral,            0)
  1085.  
  1086. #define        (kFishPerPlayer,                0)
  1087. #define        (kFishPerNeutral,                0)
  1088.  
  1089. #define        (kGoldPerPlayer,                1)
  1090. #define        (kGoldPerNeutral,                6)
  1091.  
  1092. #define        (kOilPerPlayer,                0)
  1093. #define        (kOilPerNeutral,                0)
  1094.  
  1095. #define        (kSteelPerPlayer,                1)
  1096. #define        (kSteelPerNeutral,            6)
  1097.  
  1098. #define        (kStonePerPlayer,                1)
  1099. #define        (kStonePerNeutral,            2)
  1100.  
  1101. #define        (kTreePerPlayer,                0)
  1102. #define        (kTreePerNeutral,                0)
  1103.  
  1104.  
  1105. //////////////////////////////////////////////////////////////////////
  1106. // forest definitions
  1107. #define        (kForestFreeRadius,                6.0)
  1108. #define        (kForestsPerPlayer,                1 )
  1109. #define        (kForestChaosLevel,                0.1)
  1110. #define        (kMaxClumpsPerForest,                  2)
  1111.  
  1112. #elif Is12Players
  1113. //////////////////////////////////////////////////////////////////////
  1114. // 12 PLAYERS...
  1115. //////////////////////////////////////////////////////////////////////
  1116.  
  1117. //////////////////////////////////////////////////////////////////////
  1118. // terrain definitions
  1119. #define        (kMaxIntElevation,            12)
  1120. #define        (kElevationScale,                Between(1, 1))
  1121. #define        (kHeightMapChaos,                Between(20, 50))
  1122.  
  1123. #define        (kMinimumStartPositionToMapEdge    1)
  1124. #define        (kOuterPushFromMapCenter        20)
  1125. #define        (kInnerPushFromMapCenter         0)    
  1126.                                             
  1127. //////////////////////////////////////////////////////////////////////
  1128. // player definitions
  1129. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  1130. #define        (kPlayerInnerRadius,            0.6)
  1131. #define        (kPlayerOuterRadius,            0.99)
  1132. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1133. #define        (kPlayerPercentFlat,            Between(.95, .95))
  1134. #define        (kPlayerLandChaos,            0.8)
  1135. #define        (kPlayerLandClumps,            Between(2, 2))
  1136. #define        (kPlayerFlatChaos,            0.8)
  1137. #define        (kPlayerFlatClumps,            Between(1, 2))
  1138. #define        (kPlayerTreePercentage,            0.15)
  1139.  
  1140. //////////////////////////////////////////////////////////////////////
  1141. // inner neutral definitions
  1142. #define        (kNeutralInnerRadius,            0.3)
  1143. #define        (kNeutralOuterRadius,            0.4)
  1144. #define        (kNeutralOptimalFactor,            0.7)
  1145. #define        (kNumInnerNeutrals,                 Between(4, 4))
  1146. #define        (kInnerNeutralPercentLand,        0.14)
  1147. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  1148. #define        (kInnerNeutralTreePercentage,          0.15)
  1149. #define        (kInnerNeutralLandChaos,        0.8)
  1150. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1151. #define        (kInnerNeutralFlatChaos,        0.8)
  1152. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1153.  
  1154. //////////////////////////////////////////////////////////////////////
  1155. // outer neutral definitions
  1156. #define        (kNumOuterNeutrals,            Between(9, 9))
  1157. #define        (kOuterNeutralPercentLand,        0.3)
  1158. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  1159. #define        (kOuterNeutralTreePercentage,          0.2)
  1160. #define        (kOuterNeutralLandChaos,        0.8)
  1161. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1162. #define        (kOuterNeutralFlatChaos,        0.8)
  1163. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1164.  
  1165. //////////////////////////////////////////////////////////////////////
  1166. // resource definitions
  1167. #define        (kMaxResourceElevation,            4)
  1168. #define        (kResourceToEdgeDistance,        2)
  1169. #define        (kResourceToWaterDistance,        4)
  1170.  
  1171. #define        (kAnimalPerPlayer,            0)
  1172. #define        (kAnimalPerNeutral,            0)
  1173.  
  1174.  
  1175. #define        (kBerryPerNeutral,            0)
  1176.  
  1177. #define        (kFishPerPlayer,                0)
  1178. #define        (kFishPerNeutral,                0)
  1179.  
  1180. #define        (kGoldPerPlayer,                1)
  1181. #define        (kGoldPerNeutral,                6)
  1182.  
  1183. #define        (kOilPerPlayer,                0)
  1184. #define        (kOilPerNeutral,                0)
  1185.  
  1186. #define        (kSteelPerPlayer,                1)
  1187. #define        (kSteelPerNeutral,            6)
  1188.  
  1189. #define        (kStonePerPlayer,                1)
  1190. #define        (kStonePerNeutral,            2)
  1191.  
  1192. #define        (kTreePerPlayer,                0)
  1193. #define        (kTreePerNeutral,                0)
  1194.  
  1195.  
  1196. //////////////////////////////////////////////////////////////////////
  1197. // forest definitions
  1198. #define        (kForestFreeRadius,                6.0)
  1199. #define        (kForestsPerPlayer,                1 )
  1200. #define        (kForestChaosLevel,                0.1)
  1201. #define        (kMaxClumpsPerForest,                  2)
  1202.  
  1203.  
  1204. #elif Is13Players
  1205. //////////////////////////////////////////////////////////////////////
  1206. // 13 PLAYERS...
  1207. //////////////////////////////////////////////////////////////////////
  1208.  
  1209. //////////////////////////////////////////////////////////////////////
  1210. // terrain definitions
  1211. #define        (kMaxIntElevation,            12)
  1212. #define        (kElevationScale,                Between(1, 1))
  1213. #define        (kHeightMapChaos,                Between(20, 50))
  1214.  
  1215. #define        (kMinimumStartPositionToMapEdge    1)
  1216. #define        (kOuterPushFromMapCenter        20)
  1217. #define        (kInnerPushFromMapCenter         0)    
  1218.                                             
  1219. //////////////////////////////////////////////////////////////////////
  1220. // player definitions
  1221. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  1222. #define        (kPlayerInnerRadius,            0.6)
  1223. #define        (kPlayerOuterRadius,            0.99)
  1224. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1225. #define        (kPlayerPercentFlat,            Between(.95, .95))
  1226. #define        (kPlayerLandChaos,            0.8)
  1227. #define        (kPlayerLandClumps,            Between(2, 2))
  1228. #define        (kPlayerFlatChaos,            0.8)
  1229. #define        (kPlayerFlatClumps,            Between(1, 2))
  1230. #define        (kPlayerTreePercentage,            0.15)
  1231.  
  1232. //////////////////////////////////////////////////////////////////////
  1233. // inner neutral definitions
  1234. #define        (kNeutralInnerRadius,            0.3)
  1235. #define        (kNeutralOuterRadius,            0.4)
  1236. #define        (kNeutralOptimalFactor,            0.7)
  1237. #define        (kNumInnerNeutrals,                 Between(4, 4))
  1238. #define        (kInnerNeutralPercentLand,        0.14)
  1239. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  1240. #define        (kInnerNeutralTreePercentage,          0.15)
  1241. #define        (kInnerNeutralLandChaos,        0.8)
  1242. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1243. #define        (kInnerNeutralFlatChaos,        0.8)
  1244. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1245.  
  1246. //////////////////////////////////////////////////////////////////////
  1247. // outer neutral definitions
  1248. #define        (kNumOuterNeutrals,            Between(9, 9))
  1249. #define        (kOuterNeutralPercentLand,        0.3)
  1250. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  1251. #define        (kOuterNeutralTreePercentage,          0.2)
  1252. #define        (kOuterNeutralLandChaos,        0.8)
  1253. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1254. #define        (kOuterNeutralFlatChaos,        0.8)
  1255. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1256.  
  1257. //////////////////////////////////////////////////////////////////////
  1258. // resource definitions
  1259. #define        (kMaxResourceElevation,            4)
  1260. #define        (kResourceToEdgeDistance,        2)
  1261. #define        (kResourceToWaterDistance,        4)
  1262.  
  1263. #define        (kAnimalPerPlayer,            0)
  1264. #define        (kAnimalPerNeutral,            0)
  1265.  
  1266.  
  1267. #define        (kBerryPerNeutral,            0)
  1268.  
  1269. #define        (kFishPerPlayer,                0)
  1270. #define        (kFishPerNeutral,                0)
  1271.  
  1272. #define        (kGoldPerPlayer,                1)
  1273. #define        (kGoldPerNeutral,                6)
  1274.  
  1275. #define        (kOilPerPlayer,                0)
  1276. #define        (kOilPerNeutral,                0)
  1277.  
  1278. #define        (kSteelPerPlayer,                1)
  1279. #define        (kSteelPerNeutral,            6)
  1280.  
  1281. #define        (kStonePerPlayer,                1)
  1282. #define        (kStonePerNeutral,            2)
  1283.  
  1284. #define        (kTreePerPlayer,                0)
  1285. #define        (kTreePerNeutral,                0)
  1286.  
  1287.  
  1288. //////////////////////////////////////////////////////////////////////
  1289. // forest definitions
  1290. #define        (kForestFreeRadius,                6.0)
  1291. #define        (kForestsPerPlayer,                1 )
  1292. #define        (kForestChaosLevel,                0.1)
  1293. #define        (kMaxClumpsPerForest,                  2)
  1294.  
  1295.  
  1296. #elif Is14Players
  1297. //////////////////////////////////////////////////////////////////////
  1298. // 14 PLAYERS...
  1299. //////////////////////////////////////////////////////////////////////
  1300.  
  1301. //////////////////////////////////////////////////////////////////////
  1302. // terrain definitions
  1303. #define        (kMaxIntElevation,            12)
  1304. #define        (kElevationScale,                Between(1, 1))
  1305. #define        (kHeightMapChaos,                Between(20, 50))
  1306.  
  1307. #define        (kMinimumStartPositionToMapEdge    1)
  1308. #define        (kOuterPushFromMapCenter        20)
  1309. #define        (kInnerPushFromMapCenter         0)    
  1310.                                             
  1311. //////////////////////////////////////////////////////////////////////
  1312. // player definitions
  1313. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  1314. #define        (kPlayerInnerRadius,            0.6)
  1315. #define        (kPlayerOuterRadius,            0.99)
  1316. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1317. #define        (kPlayerPercentFlat,            Between(.95, .95))
  1318. #define        (kPlayerLandChaos,            0.8)
  1319. #define        (kPlayerLandClumps,            Between(2, 2))
  1320. #define        (kPlayerFlatChaos,            0.8)
  1321. #define        (kPlayerFlatClumps,            Between(1, 2))
  1322. #define        (kPlayerTreePercentage,            0.15)
  1323.  
  1324. //////////////////////////////////////////////////////////////////////
  1325. // inner neutral definitions
  1326. #define        (kNeutralInnerRadius,            0.3)
  1327. #define        (kNeutralOuterRadius,            0.4)
  1328. #define        (kNeutralOptimalFactor,            0.7)
  1329. #define        (kNumInnerNeutrals,                 Between(4, 4))
  1330. #define        (kInnerNeutralPercentLand,        0.14)
  1331. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  1332. #define        (kInnerNeutralTreePercentage,          0.15)
  1333. #define        (kInnerNeutralLandChaos,        0.8)
  1334. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1335. #define        (kInnerNeutralFlatChaos,        0.8)
  1336. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1337.  
  1338. //////////////////////////////////////////////////////////////////////
  1339. // outer neutral definitions
  1340. #define        (kNumOuterNeutrals,            Between(9, 9))
  1341. #define        (kOuterNeutralPercentLand,        0.3)
  1342. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  1343. #define        (kOuterNeutralTreePercentage,          0.2)
  1344. #define        (kOuterNeutralLandChaos,        0.8)
  1345. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1346. #define        (kOuterNeutralFlatChaos,        0.8)
  1347. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1348.  
  1349. //////////////////////////////////////////////////////////////////////
  1350. // resource definitions
  1351. #define        (kMaxResourceElevation,            4)
  1352. #define        (kResourceToEdgeDistance,        2)
  1353. #define        (kResourceToWaterDistance,        4)
  1354.  
  1355. #define        (kAnimalPerPlayer,            0)
  1356. #define        (kAnimalPerNeutral,            0)
  1357.  
  1358.  
  1359. #define        (kBerryPerNeutral,            0)
  1360.  
  1361. #define        (kFishPerPlayer,                0)
  1362. #define        (kFishPerNeutral,                0)
  1363.  
  1364. #define        (kGoldPerPlayer,                1)
  1365. #define        (kGoldPerNeutral,                6)
  1366.  
  1367. #define        (kOilPerPlayer,                0)
  1368. #define        (kOilPerNeutral,                0)
  1369.  
  1370. #define        (kSteelPerPlayer,                1)
  1371. #define        (kSteelPerNeutral,            6)
  1372.  
  1373. #define        (kStonePerPlayer,                1)
  1374. #define        (kStonePerNeutral,            2)
  1375.  
  1376. #define        (kTreePerPlayer,                0)
  1377. #define        (kTreePerNeutral,                0)
  1378.  
  1379.  
  1380. //////////////////////////////////////////////////////////////////////
  1381. // forest definitions
  1382. #define        (kForestFreeRadius,                6.0)
  1383. #define        (kForestsPerPlayer,                1 )
  1384. #define        (kForestChaosLevel,                0.1)
  1385. #define        (kMaxClumpsPerForest,                  2)
  1386.  
  1387.  
  1388. #elif Is15Players
  1389. //////////////////////////////////////////////////////////////////////
  1390. // 15 PLAYERS...
  1391. //////////////////////////////////////////////////////////////////////
  1392.  
  1393. //////////////////////////////////////////////////////////////////////
  1394. // terrain definitions
  1395. #define        (kMaxIntElevation,            12)
  1396. #define        (kElevationScale,                Between(1, 1))
  1397. #define        (kHeightMapChaos,                Between(20, 50))
  1398.  
  1399. #define        (kMinimumStartPositionToMapEdge    1)
  1400. #define        (kOuterPushFromMapCenter        20)
  1401. #define        (kInnerPushFromMapCenter         0)    
  1402.                                             
  1403. //////////////////////////////////////////////////////////////////////
  1404. // player definitions
  1405. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  1406. #define        (kPlayerInnerRadius,            0.6)
  1407. #define        (kPlayerOuterRadius,            0.99)
  1408. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1409. #define        (kPlayerPercentFlat,            Between(.95, .95))
  1410. #define        (kPlayerLandChaos,            0.8)
  1411. #define        (kPlayerLandClumps,            Between(2, 2))
  1412. #define        (kPlayerFlatChaos,            0.8)
  1413. #define        (kPlayerFlatClumps,            Between(1, 2))
  1414. #define        (kPlayerTreePercentage,            0.15)
  1415.  
  1416. //////////////////////////////////////////////////////////////////////
  1417. // inner neutral definitions
  1418. #define        (kNeutralInnerRadius,            0.3)
  1419. #define        (kNeutralOuterRadius,            0.4)
  1420. #define        (kNeutralOptimalFactor,            0.7)
  1421. #define        (kNumInnerNeutrals,                 Between(4, 4))
  1422. #define        (kInnerNeutralPercentLand,        0.14)
  1423. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  1424. #define        (kInnerNeutralTreePercentage,          0.15)
  1425. #define        (kInnerNeutralLandChaos,        0.8)
  1426. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1427. #define        (kInnerNeutralFlatChaos,        0.8)
  1428. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1429.  
  1430. //////////////////////////////////////////////////////////////////////
  1431. // outer neutral definitions
  1432. #define        (kNumOuterNeutrals,            Between(9, 9))
  1433. #define        (kOuterNeutralPercentLand,        0.3)
  1434. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  1435. #define        (kOuterNeutralTreePercentage,          0.2)
  1436. #define        (kOuterNeutralLandChaos,        0.8)
  1437. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1438. #define        (kOuterNeutralFlatChaos,        0.8)
  1439. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1440.  
  1441. //////////////////////////////////////////////////////////////////////
  1442. // resource definitions
  1443. #define        (kMaxResourceElevation,            4)
  1444. #define        (kResourceToEdgeDistance,        2)
  1445. #define        (kResourceToWaterDistance,        4)
  1446.  
  1447. #define        (kAnimalPerPlayer,            0)
  1448. #define        (kAnimalPerNeutral,            0)
  1449.  
  1450.  
  1451. #define        (kBerryPerNeutral,            0)
  1452.  
  1453. #define        (kFishPerPlayer,                0)
  1454. #define        (kFishPerNeutral,                0)
  1455.  
  1456. #define        (kGoldPerPlayer,                1)
  1457. #define        (kGoldPerNeutral,                6)
  1458.  
  1459. #define        (kOilPerPlayer,                0)
  1460. #define        (kOilPerNeutral,                0)
  1461.  
  1462. #define        (kSteelPerPlayer,                1)
  1463. #define        (kSteelPerNeutral,            6)
  1464.  
  1465. #define        (kStonePerPlayer,                1)
  1466. #define        (kStonePerNeutral,            2)
  1467.  
  1468. #define        (kTreePerPlayer,                0)
  1469. #define        (kTreePerNeutral,                0)
  1470.  
  1471.  
  1472. //////////////////////////////////////////////////////////////////////
  1473. // forest definitions
  1474. #define        (kForestFreeRadius,                6.0)
  1475. #define        (kForestsPerPlayer,                1 )
  1476. #define        (kForestChaosLevel,                0.1)
  1477. #define        (kMaxClumpsPerForest,                  2)
  1478.  
  1479.  
  1480. #elif Is16Players
  1481. //////////////////////////////////////////////////////////////////////
  1482. // 16 PLAYERS...
  1483. //////////////////////////////////////////////////////////////////////
  1484.  
  1485. //////////////////////////////////////////////////////////////////////
  1486. // terrain definitions
  1487. #define        (kMaxIntElevation,            12)
  1488. #define        (kElevationScale,                Between(1, 1))
  1489. #define        (kHeightMapChaos,                Between(20, 50))
  1490.  
  1491. #define        (kMinimumStartPositionToMapEdge    1)
  1492. #define        (kOuterPushFromMapCenter        20)
  1493. #define        (kInnerPushFromMapCenter         0)    
  1494.                                             
  1495. //////////////////////////////////////////////////////////////////////
  1496. // player definitions
  1497. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  1498. #define        (kPlayerInnerRadius,            0.6)
  1499. #define        (kPlayerOuterRadius,            0.99)
  1500. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1501. #define        (kPlayerPercentFlat,            Between(.95, .95))
  1502. #define        (kPlayerLandChaos,            0.8)
  1503. #define        (kPlayerLandClumps,            Between(2, 2))
  1504. #define        (kPlayerFlatChaos,            0.8)
  1505. #define        (kPlayerFlatClumps,            Between(1, 2))
  1506. #define        (kPlayerTreePercentage,            0.15)
  1507.  
  1508. //////////////////////////////////////////////////////////////////////
  1509. // inner neutral definitions
  1510. #define        (kNeutralInnerRadius,            0.3)
  1511. #define        (kNeutralOuterRadius,            0.4)
  1512. #define        (kNeutralOptimalFactor,            0.7)
  1513. #define        (kNumInnerNeutrals,                 Between(4, 4))
  1514. #define        (kInnerNeutralPercentLand,        0.14)
  1515. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  1516. #define        (kInnerNeutralTreePercentage,          0.15)
  1517. #define        (kInnerNeutralLandChaos,        0.8)
  1518. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1519. #define        (kInnerNeutralFlatChaos,        0.8)
  1520. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1521.  
  1522. //////////////////////////////////////////////////////////////////////
  1523. // outer neutral definitions
  1524. #define        (kNumOuterNeutrals,            Between(9, 9))
  1525. #define        (kOuterNeutralPercentLand,        0.3)
  1526. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  1527. #define        (kOuterNeutralTreePercentage,          0.2)
  1528. #define        (kOuterNeutralLandChaos,        0.8)
  1529. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1530. #define        (kOuterNeutralFlatChaos,        0.8)
  1531. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1532.  
  1533. //////////////////////////////////////////////////////////////////////
  1534. // resource definitions
  1535. #define        (kMaxResourceElevation,            4)
  1536. #define        (kResourceToEdgeDistance,        2)
  1537. #define        (kResourceToWaterDistance,        4)
  1538.  
  1539. #define        (kAnimalPerPlayer,            0)
  1540. #define        (kAnimalPerNeutral,            0)
  1541.  
  1542.  
  1543. #define        (kBerryPerNeutral,            0)
  1544.  
  1545. #define        (kFishPerPlayer,                0)
  1546. #define        (kFishPerNeutral,                0)
  1547.  
  1548. #define        (kGoldPerPlayer,                1)
  1549. #define        (kGoldPerNeutral,                6)
  1550.  
  1551. #define        (kOilPerPlayer,                0)
  1552. #define        (kOilPerNeutral,                0)
  1553.  
  1554. #define        (kSteelPerPlayer,                1)
  1555. #define        (kSteelPerNeutral,            6)
  1556.  
  1557. #define        (kStonePerPlayer,                1)
  1558. #define        (kStonePerNeutral,            2)
  1559.  
  1560. #define        (kTreePerPlayer,                0)
  1561. #define        (kTreePerNeutral,                0)
  1562.  
  1563.  
  1564. //////////////////////////////////////////////////////////////////////
  1565. // forest definitions
  1566. #define        (kForestFreeRadius,                6.0)
  1567. #define        (kForestsPerPlayer,                1 )
  1568. #define        (kForestChaosLevel,                0.1)
  1569. #define        (kMaxClumpsPerForest,                  2)
  1570.  
  1571.  
  1572. //////////////////////////////////////////////////////////////////////
  1573. // End of if...elif... command
  1574. #endif
  1575.  
  1576. #endif        // NOTDEFINED(PLAINS_TINY_RMV)