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- //////////////////////////////////////////////////////////////////////
- //
- // Plains Tiny.rmv
- //
- // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
- // PROPRIETARY and CONFIDENTIAL.
- //
- // $Creator: Richard Bishop $
- // $Date: 9/13/01 12:31p $
- // $Current Version: 1.1 $
- // $History
- // V1.0 to V1.1
- // -Extended this map to serve 8 players
- // -Added Tigers to 2, 3, 4 player maps
- // V1.1 to V1.2
- // -Pulled in Berries two tiles closer
- //
- // V1.2 to V1.3
- //// -Added Hippos
-
- // V1.3 to V1.4
- // -Added more neutrals to disperse the trees better.
- //////////////////////////////////////////////////////////////////////
-
- #if NOTDEFINED(PLAINS_TINY_RMV)
- #define (PLAINS_TINY_RMV,1)
-
- //////////////////////////////////////////////////////////////////////
- // Definitions we are required to define for Plains maps
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // Resource
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #if Is2Players
- //////////////////////////////////////////////////////////////////////
- // 2 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- PlaceResourceInRing (Gold, 14, 16)
- PlaceResourceInRing (Iron, 15, 17)
-
- //////////////////////////////////////////////////////////////////////
- // Resource Limitations
- ResourcePlacementLimit (Gold, 9, 11)
- ResourcePlacementLimit (Stone, 13, 14)
- ResourcePlacementLimit (Steel, 10, 12)
- ResourcePlacementLimit (Berry, 6, 7)
- ResourcePlacementLimit (Tree, 3, 5)
-
- //////////////////////////////////////////////////////////////////////
- // Secondary Resource Placements
-
- #if DEFINED(kWinterMap)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- #else
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- #endif
-
- //////////////////////////////////////////////////////////////////////
- // Agressive Animals
-
- PlaceWorldUnitInRing (Res-Tiger, 25, 25)
- PlaceWorldUnitInRing (Res-Tiger, 28, 28)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
-
- #define (kMaxIntElevation, 7)
- #define (kElevationScale, Between(.6, .6))
- #define (kHeightMapChaos, Between(20, 20))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 20000)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.1, 0.1))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(2, 2))
- #define (kInnerNeutralPercentLand, 0.15)
- #define (kInnerNeutralPercentFlat, Between(0.2, 0.2))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(4, 4))
- #define (kOuterNeutralPercentLand, 0.4)
- #define (kOuterNeutralPercentFlat, Between(0.1, 0.1))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 2)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 2)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, Between(3,4))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
-
-
- #elif Is3Players
- //////////////////////////////////////////////////////////////////////
- // 3 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 4
-
- //////////////////////////////////////////////////////////////////////
- // Resource Limitations
- ResourcePlacementLimit (Gold, 8, 10)
- ResourcePlacementLimit (Steel, 10, 12)
- ResourcePlacementLimit (Berry, 6, 7)
- ResourcePlacementLimit (Tree, 3, 6)
-
- #if DEFINED(kWinterMap)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- #else
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- #endif
-
- PlaceResourceInRing (Gold, 14, 16)
- PlaceResourceInRing (Iron, 15, 17)
-
- PlaceWorldUnitInRing (Res-Tiger, 22, 22)
- PlaceWorldUnitInRing (Res-Tiger, 24, 24)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
-
- #define (kMaxIntElevation, 7)
- #define (kElevationScale, Between(.6, .6))
- #define (kHeightMapChaos, Between(20, 20))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(2, 2))
- #define (kInnerNeutralPercentLand, 0.15)
- #define (kInnerNeutralPercentFlat, Between(0.2, 0.2))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(4, 4))
- #define (kOuterNeutralPercentLand, 0.4)
- #define (kOuterNeutralPercentFlat, Between(0.1, 0.1))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 3)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 3)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 1)
-
- #define (kTreePerPlayer, Between(3,4))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is4Players
- //////////////////////////////////////////////////////////////////////
- // 4 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 4
-
- //////////////////////////////////////////////////////////////////////
- // Resource Limitations
- ResourcePlacementLimit (Gold, 8, 10)
- ResourcePlacementLimit (Steel, 10, 12)
- ResourcePlacementLimit (Berry, 6, 7)
- ResourcePlacementLimit (Tree, 3, 6)
-
- #if DEFINED(kWinterMap)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- #else
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- #endif
-
- PlaceWorldUnitInRing (Res-Tiger, 22, 22)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
-
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, Between(.6, .6))
- #define (kHeightMapChaos, Between(20, 20))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(2, 2))
- #define (kInnerNeutralPercentLand, 0.15)
- #define (kInnerNeutralPercentFlat, Between(0.2, 0.2))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(4, 4))
- #define (kOuterNeutralPercentLand, 0.4)
- #define (kOuterNeutralPercentFlat, Between(0.1, 0.1))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 5)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 5)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, Between(3,4))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 1.0)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is5Players
- //////////////////////////////////////////////////////////////////////
- // 5 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 4
-
- #if DEFINED(kWinterMap)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- #else
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- #endif
-
- //////////////////////////////////////////////////////////////////////
- // Resource Limitations
- ResourcePlacementLimit (Gold, 8, 10)
- ResourcePlacementLimit (Steel, 10, 12)
- ResourcePlacementLimit (Berry, 6, 7)
- ResourcePlacementLimit (Tree, 3, 6)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
-
- #define (kMaxIntElevation, 7)
- #define (kElevationScale, Between(.6, .6))
- #define (kHeightMapChaos, Between(20, 20))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(2, 2))
- #define (kInnerNeutralPercentLand, 0.15)
- #define (kInnerNeutralPercentFlat, Between(0.2, 0.2))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(4, 4))
- #define (kOuterNeutralPercentLand, 0.4)
- #define (kOuterNeutralPercentFlat, Between(0.1, 0.1))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 1)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 4)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 3)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 4)
-
- #define (kTreePerPlayer, Between(2,3))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is6Players
- //////////////////////////////////////////////////////////////////////
- // 6 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 3
-
- //////////////////////////////////////////////////////////////////////
- // Resource Limitations
- ResourcePlacementLimit (Berry, 6, 7)
- ResourcePlacementLimit (Tree, 3, 6)
-
- #if DEFINED(kWinterMap)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- #else
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- #endif
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
-
- #define (kMaxIntElevation, 7)
- #define (kElevationScale, Between(.6, .6))
- #define (kHeightMapChaos, Between(20, 20))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(2, 2))
- #define (kInnerNeutralPercentLand, 0.15)
- #define (kInnerNeutralPercentFlat, Between(0.2, 0.2))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(4, 4))
- #define (kOuterNeutralPercentLand, 0.4)
- #define (kOuterNeutralPercentFlat, Between(0.1, 0.1))
- #define (kOuterNeutralTreePercentage, 0.10)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 3)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 3)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, Between(2,3))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is7Players
- //////////////////////////////////////////////////////////////////////
- // 7 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 3
-
- //////////////////////////////////////////////////////////////////////
- // Resource Limitations
- ResourcePlacementLimit (Gold, 8, 10)
- ResourcePlacementLimit (Steel, 10, 12)
- ResourcePlacementLimit (Berry, 6, 7)
- ResourcePlacementLimit (Tree, 3, 6)
-
- #if DEFINED(kWinterMap)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- #else
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- #endif
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
-
- #define (kMaxIntElevation, 7)
- #define (kElevationScale, Between(.6, .6))
- #define (kHeightMapChaos, Between(20, 20))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(2, 2))
- #define (kInnerNeutralPercentLand, 0.15)
- #define (kInnerNeutralPercentFlat, Between(0.2, 0.2))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(4, 4))
- #define (kOuterNeutralPercentLand, 0.4)
- #define (kOuterNeutralPercentFlat, Between(0.1, 0.1))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 3)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 3)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, Between(2,3))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is8Players
- //////////////////////////////////////////////////////////////////////
- // 8 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 4
-
- //////////////////////////////////////////////////////////////////////
- // Resource Limitations
- ResourcePlacementLimit (Gold, 5, 7)
- ResourcePlacementLimit (Steel, 5, 7)
- ResourcePlacementLimit (Berry, 5, 7)
- ResourcePlacementLimit (Tree, 3, 6)
-
- #if DEFINED(kWinterMap)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- #else
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- #endif
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
-
- #define (kMaxIntElevation, 7)
- #define (kElevationScale, Between(.6, .6))
- #define (kHeightMapChaos, Between(20, 20))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(2, 2))
- #define (kInnerNeutralPercentLand, 0.15)
- #define (kInnerNeutralPercentFlat, Between(0.2, 0.2))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(4, 4))
- #define (kOuterNeutralPercentLand, 0.4)
- #define (kOuterNeutralPercentFlat, Between(0.1, 0.1))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 3)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 3)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, Between(2,3))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is9Players
- //////////////////////////////////////////////////////////////////////
- // 9 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 50))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 32.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.95, .95))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.15)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.14)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(9, 9))
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, Between(0.9, 0.9))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 6.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is10Players
- //////////////////////////////////////////////////////////////////////
- // 10 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 50))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 32.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.95, .95))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.15)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.14)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(9, 9))
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, Between(0.9, 0.9))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 6.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is11Players
- //////////////////////////////////////////////////////////////////////
- // 11 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 50))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 32.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.95, .95))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.15)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.14)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(9, 9))
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, Between(0.9, 0.9))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 6.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is12Players
- //////////////////////////////////////////////////////////////////////
- // 12 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 50))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 32.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.95, .95))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.15)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.14)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(9, 9))
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, Between(0.9, 0.9))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 6.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is13Players
- //////////////////////////////////////////////////////////////////////
- // 13 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 50))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 32.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.95, .95))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.15)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.14)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(9, 9))
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, Between(0.9, 0.9))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 6.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is14Players
- //////////////////////////////////////////////////////////////////////
- // 14 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 50))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 32.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.95, .95))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.15)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.14)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(9, 9))
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, Between(0.9, 0.9))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 6.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is15Players
- //////////////////////////////////////////////////////////////////////
- // 15 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 50))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 32.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.95, .95))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.15)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.14)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(9, 9))
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, Between(0.9, 0.9))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 6.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is16Players
- //////////////////////////////////////////////////////////////////////
- // 16 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 50))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 32.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.95, .95))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.15)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.14)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(9, 9))
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, Between(0.9, 0.9))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 6.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // End of if...elif... command
- #endif
-
- #endif // NOTDEFINED(PLAINS_TINY_RMV)